Weird Worlds: Return to Infinite Space beams onto Apple Macs

Developer Digital Eel and publisher Shrapnel Games are very excited to announce that the galaxy’s greatest thirty-minute space opera, Weird Worlds: Return to Infinite Space, is now available for the Mac.

“This is also a true port, and not simply a universal binary version of the game, although plans are in the works for that, too,” according to the developer.

The Mac version of Weird Worlds: Return to Infinite Space is currently purchasable as a digital download, although it will be available in the near future on a hybrid Mac/Win CD, for those who prefer to bask in the odors of newly pressed CDs. Head on over to the Shrapnel e-store, the Gamers Front, to snag your Mac download: http://www.gamersfront.com/xcart/home.php

The Mac port of Weird Worlds: Return to Infinite Space allows Mac users to explore the infinite possibilities of Sector Prime for scientific knowledge, a military show of force, or a healthy dose of space rum and alien parrots with a crew of cutthroat pirates. Enjoy a short ten year mission, or try your luck at surviving the hard vacuum for a full thirty years (in gameplay that is; in the real world expect your missions to last an average of twenty minutes).

Exploration is done in a leisurely, turn-based, one-click mode. Strange encounters in outer space or planet-side are common, ranging from the benign to the malevolent to the just plain wacky. Sometimes it’s even a wacky malevolent encounter. Those tend to not end well for your crew.

You’re also not the only starship zooming around in Sector Prime. You may encounter a friendly trader, a lost fighter pilot, or other alien vessels. And let’s face it, most alien races are rather angry, and they like to take their anger out on humans by blowing them up, enslaving their women, and probe parties. Weird Worlds continues this fine tradition of human-hating aliens bent on your destruction.

In combat the action unfolds in real-time, as the darkness of space is seared with beams, rays, missiles, projectiles, and other implements of destruction, all in glorious Destructo- vision. Gamers can ever practice their battle skills in a separate combat simulator.

And just when you think you’ve seen it all, that you’ve explored every single planet you could explore, that you’ve encountered every single encounter, that you’ve fought every single probe-happy alien vessel you could, there’s more! Weird Worlds: Return to Infinite Space is so mod friendly we often have to turn a hose on the game, just to keep the mods apart. The Weird Worlds experience never has to halt!

More information on Weird Worlds: Return to Infinite Space here: http://www.shrapnelgames.com/digital_eel/weird_worlds/

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11 Comments

  1. This is also a true port, and not simply a universal binary version of the game, although plans are in the work for that, too.

    ??? What the hell does that mean? “Not simply a universal binary of the game”? How is “universal binary” incompatible with “true port”? I think the developers may be a little unclear on the concept of universal binary.

    I mean, “plans are in the work”?? What Mac developer releases new software that isn’t Intel-ready?

  2. i before e except after c, or when sounded like “a” as in neighbour and weigh. ( like “i” in height, or “e” in weird) Ain’t English grand??

    don’t get me started on the variations of pronouncing “ough”

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