OnLive debuts iPad support for cloud gaming with optional Bluetooth controller

OnLive has announced the OnLive Player App for iPad. Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred), and allows both synchronized or independent video on the iPad and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.

Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.
Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.

OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011. Come to OnLive’s booth at E3 Expo 2011 (South Hall, Booth #801) for a demo.

For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.

OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.

All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.

The OnLive Player for iPad and Android is being showcased live at OnLive’s booth (South Hall, Booth #801) and will be available later this year.

Source: OnLive

[Attribution: MacRumors. Thanks to MacDailyNews Reader “Lynn Weiler” for the heads up.]

3 Comments

  1. Onlive imo is ripe for acquisition, even though they are running windows. Apple could tweak this, take it to the masses and have nice subscription revenue every month. Fits in with iCloud nicely.

  2. “OnLive has announced the OnLive Player App for iPad. Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac if preferred), and allows both synchronized or independent video on the iPad and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV. ”

    This is two sentences. I need coffee.

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