“The game is called Trism, and it’s an example of why – despite Apple throwing its toys out of the pram every time it sees an iPhone App it doesn’t like – developers will continue to make quality software for the App Store,” Charlie Sorrel blogs for Wired.
“Trism has made $250,000 for its developer, Steve Demeter, in just two months,” Sorrel reports.
“If the game keeps selling at this rate for a year, he will have made $1.5 million,” Sorrel writes. “Not bad for a lone coder.”
Full article here.
[Thanks to MacDailyNews Reader "Fred Mertz" for the heads up.]