SuperCard 4.6 released (Universal Binary)

Solutions Etcetera has released SuperCard 4.6. SuperCard has been called difficult to describe. It is many different things to many different users. Two different collections of tools are available to best suit your needs and budget, Standard and Developer. At the heart of both editions is the SuperCard runtime and runtime editing environment. If you plan to use SuperCard from time to time to create software for your personal needs (or you just wish to convert and update HyperCard stacks for use with Mac OS X), you will find the Standard Edition to meet these needs well.

If you would like to merge more than one stack into a multi-window project, or plan to work with many projects, according to Solutions Etcetera, you will find the Developer Edition’s advanced editing environment invaluable in saving time constructing new projects (and moving content from one project to another). And, if you plan on distributing your projects commercially, the Developer Edition’s Standalone Maker will create applications with your underlying scripts encrypted to prevent others from viewing your code.

New features:

• Universal Binary Architecture: SuperCard and SuperCard authored applications now run natively with enhanced performance on both Intel and PowerPC based Macintoshes.

• Xcode Based External Development: Developing externals now means being able to use the Macintosh’s development environment of choice, Apple’s Xcode. The Internals Toolbox’s Xcode templates make setting up your environment and project quite literally, a piece of cake. SuperCard 4.6 additions allow you to quickly and easily build, test, and debug universal binary externals that will run seamlessly on both PPC and Intel Macs, all from within Xcode!

• And More: Support for metal style windows, volume mount and unmount messages, new “for-each” option in SuperTalk repeat loop structures offers dramatically increased performance when parsing through large chunks of data, and conversion functions for HFS and POSIX format file paths.

System Requirements:
Macintosh computer with G3, G4, G5, or Intel processor
256MB of RAM, 512MB or higher recommended
Mac OS X v10.3.9 or later; Mac OS X v10.4.3 or later recommended

More info and download links (the newly released 4.6 Universal Binary version of SuperCard is not yet available in a trial version) here.

18 Comments

  1. Yea! Wasn’t someone just begging to see HyperCard come back?

    Fun fact #1: Tim Berners Lee was inspired by HyperCard when he developed early html
    Fun fact #2: The initial version of bestselling MYST was created using SuperCard (for it’s 24-bit graphics support)

  2. Having used several of the early versions of SuperCard, I’ve always had a bad taste in my mouth for SuperCard. I much preferred a cross-platform solution that could import and convert HyperCard stacks called MetaCard. MetaCard supported color much better than HyperCard did and even better than earlier versions of SuperCard did, back in the day. Their built-in language was called MetaTalk and was based on an expanded set of HyperTalk.

    MetaCard’s engine was licensed/bought by another company that still sells updated cross-platform versions, called Runtime Revolution. They have some pretty cool add-ons and additional support for multimedia and building games that you may want to check out if you ever liked Hypercard and/or SuperCard.

    http://www.runrev.com/

    http://www.metacard.com/

    Distribution is royalty-free under most conditions.

  3. Having used several of the early versions of SuperCard, I’ve always had a bad taste in my mouth for SuperCard. I much preferred a cross-platform solution that could import and convert HyperCard stacks called MetaCard. MetaCard supported color much better than HyperCard did and even better than earlier versions of SuperCard did, back in the day. Their built-in language was called MetaTalk and was based on an expanded set of HyperTalk.

    MetaCard’s engine was licensed/bought by another company that still sells updated cross-platform versions, called Runtime Revolution. They have some pretty cool add-ons and additional support for multimedia and building games that you may want to check out if you ever liked Hypercard and/or SuperCard.

    http://www.runrev.com/

    http://www.metacard.com/

    Distribution is royalty-free under most conditions.

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